The Valve Paradox: Why a Company that Abandoned VR Might Hold its Future The recent announcement of Valve's Steam Frame and its bundled copy of Half Life: Alyx on ARM has sent shockwaves through the gaming community, but beneath the surface lies a more complex story.
On one hand, this move represents a significant achievement in porting a top tier VR game to a mobile processor, making it accessible to a wider audience without the need for a high end PC.
The contrast between Valve's current actions and its past decisions is striking. The company has been notoriously quiet on its VR endeavors since abandoning Project Cambria in 2019.